sexta-feira, 18 de janeiro de 2013

Enchanting

Armor
Slot(s) Name Effect Maximum Level
All Protection Converts damage to armor damage IV
All Fire Protection Reduces fire damage IV
All Blast Protection Reduces explosion damage IV
All Projectile Protection Reduces arrow damage IV
Boots Feather Falling Reduces falling damage. +1 to reduction of falling damage per level. IV
Helm Respiration Underwater breathing time +15 seconds; time between suffocation damage +1 second per level. III
Helm Aqua Affinity Increases underwater mining speed I
All Thorns Deals damage to opponents when attacked. III
All Unbreaking For each use, there is a chance durability will not decrease. (Only available from Enchanted Book) III
Sword
Slot(s) Name Effect Maximum Level
Sword Sharpness Up to 1.5 hearts extra damage per level. V
Sword Smite Up to 2 hearts extra damage against zombies, pigmen, and skeletons per level. V
Sword Bane of Arthropods Up to 2 hearts extra damage against spiders, cave spiders, and silverfish per level. V
Sword Knockback Increases the knockback dealt when attacking mobs and players. II
Sword Fire Aspect Lights the target on fire. If the mob is killed, it will drop cooked food. II
Sword Looting +1 to max loot drop per level. Increases rare drop chance. III
Sword Unbreaking For each use, there is a chance durability will not decrease. (Only available from Enchanted Book) III
Tools
Slot(s) Name Effect Maximum Level
Pickaxe, Shovel, Axe Efficiency +50% mining speed per level. V
Pickaxe, Shovel, Axe Silk Touch Harvests blocks themselves instead of mining. (Mining stone will drop stone, not cobble, etc.) I
Pickaxe, Shovel, Axe Unbreaking For each use, there is a chance durability will not decrease. III
Pickaxe, Shovel, Axe Fortune Increases the drop rate of items from blocks. III
Bow
Slot(s) Name Effect Maximum Level
Bow Power Increases damage. V
Bow Punch Increases knockback. II
Bow Flame Lights mobs on fire when hit. I
Bow Infinity Makes the bow have unlimited shots with a single arrow. I
Bow Unbreaking For each use, there is a chance durability will not decrease. (Only available from Enchanted Book) III
Other Information
An enchantment table is required to enchant items and experience is expended when you enchant an item. Upon placing an item in the window, there will be three options with a green number in the corner. The number indicates the required experience level for the enchantment. Choosing one of the three will grant you one of the enchantments above at random. Placing bookshelves around the enchanting table will grant access to higher level enchants. The higher the level, the higher the rank of enchantment.
The enchantment table recipe
The enchanting interface

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